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.^.MahaBharatam-The Dice Game.^.


Ramayana
  

A Brief View
Introduction
Rama's Early Years
Rama Meets Thataka
Vishvamitra's Yaga
Ahalya's Free From Curse
Rama Weds Seetha
Kaikeyi's Two Boons
Rama Exiled
Bharata Meets Rama
Surpanakha Meets Rama
Ravana Abducts Seetha
Kumbhakarna
The Great War
Period After Coronation
Conclusion
MahaBharatam
Introduction
The Birth Of Pandavas
The Birth Of Kauravas
The Growing Rivalry
Arjuna Outshines Others
Karna's Birth And Greatness
The Dice Game
The Thirteenth Year
The Great War
The Aftermath
Bhagavad Gita
Writing The MahaBharatam
The Anchestors
The Revenge Of The Naga
The Sanjivini
Yayati & Devayani
The Kings Brother In Law
Vedas
The Vedas
     
 
 
 


 

 



Duryodhana follows the advice of his uncle, the cunning Shakuni, an infamous dice player, and invites Yudhishthira to a game, knowing full well that gambling is his cousin's one weakness. Yudhishthira accepts.

Duryodhana is not an original thinker, always relying on others ideas. His uncle gave him the idea for the arson and the dice game. (Later during the war Duryodhana suggests capturing Yudhishthira and playing another game, which Drona calls stupid.) 

Duryodhana always threatens to commit suicide when things dont go his way (almost comical): Excessive self-centeredness leads to unrealistic demands and unreasonable expectations from life (Chaitanya 67). 
Kunti: Duryodhana is a blind mans son, living blindly.

Both Dhritarashtra and Yudhishthira ignore Viduras warning to avoid the game, leaving the results to supreme and unavoidable fate. Krishna warns Bhishma not to interfere with the dice game: If your race must be destroyed to save dharma, would you allow it? Told by his father that a warriors dharma is to fight honorably, not to win at all costs, Duryodhana says,  The way of the warrior is fixed on victory, whether theres dharma or adharma on his way.

Carried away by the intoxication of the game, Yudhishthira wagers and loses all that he possesses: his lands, his kingdom, his brothers, even himself, and eventually Draupadi, who is dragged before the company by her hair, a special insult since a married womans hair was sacred.

She challenges the Kauravas with a question: how can someone who has lost himself wager someone else in a game, but no one can answer her. Even Bhishma is confounded: The ways of dharma are subtle. When even the wise Bhishma cannot resolve the question, she says, I think time is out of joint. The ancient eternal dharma is lost among the Kauravas. Instead, they insult her, displaying her during the time of her period. Karna, still stinging from his rejection at the swayamvara, calls her a harlot who services five men. Duryodhana seeks to entice her by uncovering his thigh (obscene in that culture). Enraged at this treatment of his wife, Bhima vows that he will one day drink Duhsasanas blood and break Duryodhanas thigh.

Draupadi is about to be stripped naked when she invokes Krishna, who comes to her rescue and creates an endless supply of cloth around her. She swears that one day she will be avenged. There will be a great war, a war without mercy. At her curse a jackal howls. Frightened, Dhritarashtra apologizes to her and gives her husbands' back everything they lost, but Draupadi asks nothing for herself, saying, Greed devours all beings and is dharma's [righteousness] ruin. I refuse greed. Seeing his advantage given away, Duryodhana insists on one more throw of the dice. Yudhishthira agrees to a final game, but once again, he loses. The Pandavas and Draupadi are condemned to spend twelve years in exile in the forest, and a thirteenth year in an unknown place, disguised so that no one may recognize them. If anyone does, then they must spend another twelve years in exile.




 


 





 
 

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